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Unity editor crashes if code has nullable structs with circular dependency
How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more
[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce:1. Open supplied Project2. In the Project window, select foo_test object3. Edit the values of the Scriptable Obje... Read more
[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps:1. Open the "1204105" project2. In the Project window right-click -> "Create" -> "Container"3. In the Inspe... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce:1. Open User-supplied project2. In the Project window, select two Scriptable Objects Expected: Editor doesn't fre... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce:1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX 3... Read more
Application.systemLanguage does not return full language name when it ha...
How to reproduce:1. Change the system language to Chinese (Taiwan)2. Open the submitted project3. Open the Sample Scene4. Enter Play... Read more
Class constructor is not invoked when adding SerializeReference attribute
How to reproduce:1. Open the attached project "1206352.zip"2. Open the SampleScene3. Select the Container script (Assets -> Runti... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
Assembly definition define constraints are incompatible when using globa...
How to reproduce:1. Open the user's attached project2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and in... Read more
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