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0
votes
By Design

Parent class Awake method is not called when Reload Scene setting is dis...

Scripting

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Jan 04, 2020

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Version/s: 2019.3.0b9, 2019.3.0f3, 2020.1.0a11

How to reproduce: 1. Open the user-submitted project 2. Open the Sample Scene 3. Enter Play mode Expected results: "Awake was calle... Read more

0
votes
Won't Fix

Crash on C++ native plugin allocation

Scripting

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Nov 03, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more

1
votes
Fixed

'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...

Scripting

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Dec 13, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open user-supplied project 2. Select foo_test Serialized Object in the Project window Expected: no errors ar... Read more

0
votes
By Design

OnActiveBuildTargetChanged not called in batch mode

Scripting

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Download the attached user's project "switchPlatform.zip" 2. Run "{path to Unity} -batchmode -nographics -qui... Read more

0
votes
Third Party Issue

JsonSerializer.Deserialize<>() returns an empty object

Scripting

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Jul 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "ConvertJSON.zip" 2. Open the Scene "SampleScene" 3. Press Play Expected result: "... Read more

0
votes
Fixed

ApiUpdater may leave orphan usings when only type qualified references w...

Scripting

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Jan 21, 2020

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Version/s: 2019.1

In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes... Read more

0
votes
By Design

[Scripting][Mac] Script throws NullReference errors on OnEnable() though...

Scripting

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Jan 23, 2020

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Version/s: 2017.4.30f1, 2019.3.0f4

To reproduce: -Create a new unity project -Import the attached script or copy from below (Project Window -> Import new asset) -Creat... Read more

1
votes
Fixed

Memory leak occurs when calling socket receive in thread during Play Mode

Scripting

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Jan 14, 2020

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Version/s: 2018.4, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the "SampleScene" Scene in the attached "1211367.zip" project 2. Open Profiler and click on the Memory Mod... Read more

0
votes
Fixed

Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<T> always returns 4

Scripting

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Jan 27, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open tester-attached project (AlignOf.zip) 2. Enter Play Mode 3. See the Console window Expected result: Unity... Read more

0
votes
Won't Fix

[MAC] Crash on _platform_strlen when calling SetInputFloat with invalid ...

Scripting

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Dec 29, 2019

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Version/s: 2019.1, 2019.2, 2019.3.0f3

How to reproduce: 1. Open attached project "MaterialsSubstance.zip" 2. Open "SampleScene" scene in "Scenes" folder 3. Enter Play Mod... Read more

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