Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2018.4
2020.1
2020.1.0a18
Issue ID
1211367
Regression
No
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce:
1. Open the "SampleScene" Scene in the attached "1211367.zip" project
2. Open Profiler and click on the Memory Module
3. Enter Play Mode and observe the total system memory usage
Expected result: there's no memory usage rising when executing the script
Actual result: there's a constant memory usage increase
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1 (could not compile script due to lower-level version of .NET)
Notes:
-There is a separate c# console .net project attached replicating the code, however, the issue does not reproduce
-Reproducible on Windows
-Not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0a3