Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2018.4
2020.1
2020.1.0a18
Issue ID
1211367
Regression
No
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce:
1. Open the "SampleScene" Scene in the attached "1211367.zip" project
2. Open Profiler and click on the Memory Module
3. Enter Play Mode and observe the total system memory usage
Expected result: there's no memory usage rising when executing the script
Actual result: there's a constant memory usage increase
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1 (could not compile script due to lower-level version of .NET)
Notes:
-There is a separate c# console .net project attached replicating the code, however, the issue does not reproduce
-Reproducible on Windows
-Not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0a3