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Crash on RendererScene::SceneAfterCullingOutputReady when using GameObje...
How to reproduce:1. Open the Scene "reproduction" in the attached "case_1170742.zip" Unity project2. Enter Play Mode and wait3. Obse... Read more
Script Updater fails with System.InvalidOperationException when updating...
How to reproduce:1. Open the attached project ("case_1170375-api-updater-fail.zip")2. Run the Script Updater3. Inspect console Expec... Read more
Script Updater is triggered and makes changes to a DLL for unclear reasons
How to reproduce:1. Open the user's attached project ("Unity.zip")2. Import the attached package Expected results: API update is not... Read more
Vector3.MoveTowards returns target Vector3 when maxDistanceDelta is nega...
How to reproduce:1. Open the attached project("case_1173400")2. Enter Play Mode3. Observe console Expected result: all MoveTowards V... Read more
Custom built DLL's scripts which have classes derived from UIBehaviour c...
How to reproduce:1. Download and extract the attached 'DLLScripts.zip' archive somewhere on your computer (there are two scripts, Ne... Read more
MenuCommand.context is Null if MenuItem path ends with "..."
To reproduce: 1. Download attached "MenuCommandContext.zip" project and open in Unity2. Open "SampleScene" scene3. Right-click any G... Read more
[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...
How to reproduce:1. Open attached project2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes)Not reproduci... Read more
Creating Assembly Definition Files makes the editor not pick up custom i...
Introduced on 0a693dba0b96d124edf643ae7e6443d230849569 by https://ono.unity3d.com/unity/unity/pull-request/58414/_/asset-pipeline/mo... Read more
Texture2D.LoadImage returns true when it can not encode given data
To reproduce:1. Create a new project2. Create C# script3. writevar tex = new Texture2D(32, 32);var result = tex.LoadImage(System.Tex... Read more
[Scripting] Custom Editor's toggle in hierarchy window does not work if ...
Using EditorApplication.hierarchyWindowItemOnGUI to show a toggle on the left of a GameObject in Hierarchy, it does not accept click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS