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[Mac] DLLNotFoundException when trying to Open DLL on Mac
Reproduction steps: 1. Open attached Project "DLL_Issues_Mac" 2. Open "Assets/Scene" Scene 3. Press Play Expected result: Play mode... Read more
Unity compiler ignores -reference alias in .rsp files
Reproduction steps: 1. Open the attached project inside of "case_1143273-ReferenceSample.zip" Expected result: Project opens up wit... Read more
[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...
How to reproduce: 1. Create a new Unity project 2. Open PowerShell window 3. Run this command: "('- path to the Editor -\Unity.exe -... Read more
Script component called "Object" cannot be assigned to a field in the In...
How to reproduce: 1. Open the attached "case_1146092-ObjectField" project 2. Select "Tester" in the Hierarchy 3. Drag the "NotObject... Read more
ScriptableObject instance Script field is 'None'when created out of Scri...
How to reproduce: 1. Open the attached 'ScriptableObjectCreation.zip' project 2. Right-click in the project tab -> "Create" -> "Crea... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
"-executeMethod" does not await and exits without completing when the me...
Steps to repro: 1. Download and extract the project 2. Run the Test method in batch mode (using `-batchmode -projectPath <> -execute... Read more
Warnings are logged for editor-only assemblies when building project
How to reproduce: 1. Open user's project "BugReport13.zip" 2. Go to File -> Build Settings 3. Make sure Target Platform is set to Wi... Read more
[Scripting] Custom Editor's toggle in hierarchy window does not work if ...
Using EditorApplication.hierarchyWindowItemOnGUI to show a toggle on the left of a GameObject in Hierarchy, it does not accept click... Read more
Visual Studio Debugger's "Step Into" function does not work between asse...
How to reproduce: 1. Open the attached project ("TestDebug.zip") 2. Open the repro scene ("SampleScene") 2. Open the "Test1.cs" scri... Read more
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