Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.12f1
2019.1.0a1
2019.2.0a1
Issue ID
1146412
Regression
No
ScriptableObject instance Script field is 'None'when created out of ScriptableObject that isn't defined in file of the same name
How to reproduce:
1. Open the attached 'ScriptableObjectCreation.zip' project
2. Right-click in the project tab -> "Create" -> "Create TestData"
3. Select the new asset and observe the script's field
Expected result: "Script" field has attached file
Actual result: "Script" field shows as None (Mono Script)
Reproducible: 2017.4.26f1, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Workaround: create C# script called "TestData" and then create "TestData" asset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Resolution Note:
This is by design. ScriptableObjects and MonoBehaviour have to be declared in a .cs file with the same filename as the class name.