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[Scripted Importer] The wrong type of field is created for Enumerations ...
How to reproduce:1. Open attached project "repo_1036639"2. Select "Sample.bug1" inside Project window3. Inside Inspector window look... Read more
CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong asse...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the 'NewTestScriptsimplePasses" test, it fails Actual res... Read more
Generated script code does not follow C# standard style
How to reproduce:1. Create a new project2. Create a new script3. Open the script Actual result: The generated script is not followin... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
Assembly Definition files aren't being picked up on the new platform
When switching from PC to another build, Console throws a bunch of missing references in scripts. It's as if the Assembly Definition... Read more
UI option is missing from the Hierarchy context menu after exiting Safe ...
Reproduction steps:1. Open the attached "temp-safe-mode.zip" project2. Trigger a compiler error by editing Assets/Scripts/NewBehavio... Read more
[SerializeReference] Silent Crash when changing a shared child node
To reproduce:1. Create a new project and add the TestRef.cs Script.2. Add the Script to a Scene and press Play3. Expand the nodes in... Read more
Unity Crashes on UnityEngine.Object:Internal_InstantiateSingle_Injected(...
How to reproduce:1. Download and open my attached project "BugProject.zip"2. In the Project window find the folder "scene0" and open... Read more
Deadlock on Application.Quit when using DSP audio in Windows build
How to reproduce:1. Open user-submitted project (ProceduralAudioBug_IL2CPP.zip)2. Open scene "SampleScene.unity"3. Build for Windows... Read more
InspectorWindow is inaccessible due to its protection level when used in...
Reproduction steps:1. Download "OnPostHeaderGUIBug.zip" project and open in Unity Expected: no errors appear in the consoleActual: e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0