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Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1022967
Regression
No
Compilation errors during asset bundling changes active build target
How to reproduce:
1. Open the "New Unity Project 1.zip" project
2. Press Assets>Build AssetBundles
3. Check the console to confirm the compilation / assetbundle build failure
4. Check the active build platform
Actual result: The Build Target is changed to Windows Standalone after building asset bundle.
Reproducible with: 2018.2.0a6, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1, 2017.2.2p3.
Notes:
The Editor requires Metro support to reproduce this issue.
Couldn't test 2017.1, because of compiler errors.
GazeGestureManager.cs is causing the API updater dialog when trying to build Asset Bundle.
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