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Camera is not capturing the entire Game window with "camera.targetTexture"
How to reproduce: 1. Open project "CameraBug_2022-04-15.zip" 2. Open "SampleScene" Scene and enter Play Mode 3. Select "Default" Lay... Read more
EditorLoop process uses 98% of the Main Thread and causes low FPS and CP...
Reproduction steps: 1. Open the attached project 2. Click on the Stats button in the Game View Control Bar 3. Open the Profiler Wind... Read more
Editor crashes when clicking on a GameObject with a Box Collider 2D Comp...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Click on the Player GameObject (Penguin sprite) in the Game V... Read more
"Expanding invalid MinMaxAABB" errors thrown in the Console window when ...
Reproduction steps: 1. Open the attached Unity project "Project.zip" 2. Go to the Scene folder and open "SampleScene.unity" Scene 3.... Read more
OnMouseXXX events are not triggered when "Far Clipping Plane" of camera ...
Reproduction steps: 1. Open user attached project 2. Open the "SampleScene" scene 3. Press Play 4. In the Game view click on the whi... Read more
NullReferenceException is thrown when hiding a GameObject while the Scen...
Reproduction steps: 1. Open the attached '1425103-sample' project 2. Open the 'SampleScene' 3. Select any GameObject in the Hierarch... Read more
Pixel Heights isn't correct in Scene view when UI Scaling is set to 125%
Reproduction steps: 1. Open project "case_1419206.zip" 2. Open Preferences window from Edit > Preferences then change the UI Scaling... Read more
Scene View Gizmo, Grids and other buttons on the top toolbar display lim...
How to reproduce: 1. Open any Project 2. Navigate to Scene View 3. Hover over the top Scene View bar buttons and menus Expected res... Read more
Scene View Toolbar displays "Tools" instead of the tool name you hover over
How to reproduce: 1. Open any Project 2. Navigate to Scene View 3. Hover over the Move Tool in the Toolbar Expected result: "Move T... Read more
Grid align unavailable from Grid Snapping dropdown menu when Tool Handle...
How to reproduce: 1. Open any project 2. Set the Tool Handle Rotation to Local 3. Create any GameObject 4. Move the GameObject so th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list