Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2020.3.33f1
2021.3
2022.1
2022.2
Issue ID
1428043
Regression
No
Editor crashes when clicking on a GameObject with a Box Collider 2D Component in the Game View
Reproduction steps:
1. Open the attached project
2. Enter Play Mode
3. Click on the Player GameObject (Penguin sprite) in the Game View
4. Observe the Editor freeze or crash
Expected result: some tiles in the game should be highlighted
Actual result: Editor freezes or crashes
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Reproducible on: Windows 10 (21H2)
Notes: the issue is not present if you disable the "Player" GameObject's Box Collider 2D Component. All of my attempts resulted in the Editor freezing and I couldn't get the Editor to crash as the user did
First few lines of the stack trace:
0x00007FFF40CF4FD9 (KERNELBASE) RaiseException
0x00007FF75CF325CC (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF75CF3346C (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF75DF1C497 (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF75DF1B9F8 (Unity) DebugStringToFile
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment