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The icons of Play, Pause buttons, and the Unity logo are blurry when Cus...
Reproduction steps: 1. Create a new Unity project 2. Go to Edit -> Preferences -> UI Scaling 3. Change "Use custom scaling value" to... Read more
TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...
Reproduction steps: 1. Create a new Unity project 2. Select the "Main Camera" Game Object 3. Hover the mouse over the "Main Camera" ... Read more
Label is displayed too far down when created with Handles.Label
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/test" scene 3. Select GameObject "GameObject" from the Hiera... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps: 1. Open the attached "1378321.zip" project 2. Select the "Main Camera" GameObject 3. Observe the Scene view wind... Read more
Dragging a Sprite into the Scene View causes a flickering image of the S...
How to reproduce: 1. Open the attached project from "1402216sprites.zip" 2. Open Scene "SampleScene" 3. From Project Browser drag "A... Read more
Hierarchy is not repainted when pressing the Toggle Picking shortcut
How to reproduce: 1. Create a new Unity project 2. Set a shortcut for "Toggle picking" (Edit->Shortcuts->Scene Picking) 3. In the Hi... Read more
Scene Gizmo background turns to black when turning it off then entering ...
How to reproduce: 1. Open project "OrientationGizmo.zip" 2. In the Scene window right-click two lines near the Scene Gizmo and selec... Read more
Improper Grid Cell Layout rendering when Grid Component is used
Reproduction steps: 1. Open the "1381127_UnityGridBug" project 2. Open Scene View 3. Open "GameObject" from the Hierarchy 4. Observe... Read more
Scale All Gizmo gets stuck in stretched mode if the action is stopped by...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Cube in scene 3. Select Scale Tool while having the ... Read more
"Draw mode menu" icon in the "Scene view control bar" has "Texture Filte...
Reproduction steps: 1. Create a new Unity project 2. Observe the "Draw mode menu" icon in the "Scene view control bar" Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Awaitable.NextFrameAsync() fails to resume when invoked multiple times from the playModeStateChanged event
- Text input duplicates in the TextField when textField.isDelayed is set to true and typing with a Japanese keyboard layout
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- Editor silently crashes when switching platforms when Meta XR Core SDK is imported
- Crash on Object::SetCachedScriptingObject when entering the Play Mode immediately after stopping asynchronous operations in the previous Play Mode session