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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a9
2020.3
2021.2.0a19
2022.1
Issue ID
1381613
Regression
Yes
TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage increases to 20-30% when hover over Camera preview window
Reproduction steps:
1. Create a new Unity project
2. Select the "Main Camera" Game Object
3. Hover the mouse over the "Main Camera" preview window
4. Observe the GPU/CPU utilization in the Task Manager
Expected result: GPU/CPU usage is unchanged
Actual result: GPU/CPU usage increases to 20-30%
Reproducible with: 2020.2.0a9, 2020.3.23f1, 2021.2.0a16, 2021.2.0a19, 2021.2.3f1, 2022.1.0a15
Not reproducible with: 2019.3.32f1, 2020.2.0a8, 2021.2.0a17, 2021.2.0a18
Notes:
- From 2020.0a9 to 2021.2.0a16 the GPU usage increases to 10%
- On Windows, both GPU and CPU utilization is increased
- On macOS, only CPU utilization is increased
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