Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a9
2020.3
2021.2.0a19
2022.1
Issue ID
1381613
Regression
Yes
TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage increases to 20-30% when hover over Camera preview window
Reproduction steps:
1. Create a new Unity project
2. Select the "Main Camera" Game Object
3. Hover the mouse over the "Main Camera" preview window
4. Observe the GPU/CPU utilization in the Task Manager
Expected result: GPU/CPU usage is unchanged
Actual result: GPU/CPU usage increases to 20-30%
Reproducible with: 2020.2.0a9, 2020.3.23f1, 2021.2.0a16, 2021.2.0a19, 2021.2.3f1, 2022.1.0a15
Not reproducible with: 2019.3.32f1, 2020.2.0a8, 2021.2.0a17, 2021.2.0a18
Notes:
- From 2020.0a9 to 2021.2.0a16 the GPU usage increases to 10%
- On Windows, both GPU and CPU utilization is increased
- On macOS, only CPU utilization is increased
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
Add comment