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Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce:1. Open the attached project "Case_1195496"2. Open "SampleScene"3. In the Hierarchy window Expand "Parent" Instan... Read more
Prefab mode does not show the selected prefab after leaving Play mode, S...
How to reproduce:1. Open attached project "EntityPrefab.zip" and scene "SampleScene"2. Make sure that Scene window and Game window a... Read more
allowSceneActivation = false is ignored when particular set of Audio Fil...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1153187.zip" Project2. Enter Play Mode3. Observe the "New Sce... Read more
HideFlags are not respected on the Old Prefabs when editing them on the ...
How to reproduce:1. Open the attached "HideFlagBug2.zip" Project2. Open the "HideFlagTestPrefabMadeWith2018.2(original).prefab" in P... Read more
Unity Crashes when importing a prefab containing missing nested prefab
How to reproduce:1. Open attached project "PrefabCrash.zip" After the project is opened once, delete "Library" folder to reproduce t... Read more
SceneManager.GetSceneByName() returns Null when buildsettings path to th...
How to reproduce:1. Download and open the attached project "1155473.zip"2. Start Play mode3. Inspect the Console window Expected res... Read more
Crash with PPtr<Transform>::operator->() when opening a scene
Reproduction steps:1. Open the user's attached project2. If it does not crash after opening, open scene 'Assets/mainScene' Expected ... Read more
Prefab Variant is created when creating an Original Prefab from a Prefab...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the “CubePrefab... Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS