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VRAM Leak when using RendererExtensions.updateGIMaterials()
How to reproduce:1. Open users’ attached “vramtest.zip” project2. Open Scene “SampleScene”3. Open the Profiler window (Window -> ... Read more
Optimize Mesh Data setting can make UV data corrupted in the player
How to reproduce:1. Open user attached project "TEST 2.zip"2. In the menu bar, click on File>Build And Run3. When the application... Read more
[Vulkan] Editor crashes in Optix when Generating Lighting multiple times
How to reproduce:1. Open the attached project from the Google Drive2. Make sure the Editor is using Vulkan Graphics API3. Open "AVP6... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS;2. Drag 'SponzaLightingDay' scene from... Read more
[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneA3. Generate lighting4. Notice that... Read more
Realtime shadows are missing under certain mixed lighting scenarios
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneB3. In the Lighting window, set Lig... Read more
Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...
How to reproduce:1. Create a new HDRP project2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com/p... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce:1. Open SampleScene from the “Lightmap ExposureTest.zip” project2. In the Scene view control bar set Draw Mode as “... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro:1. Open the attached project;2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout... Read more
[Reflection Probes] Environment reflections affect overlapping reflectio...
Steps to reproduce: 1. Open the attached repro project2. Bake the scene3. Observe the reflection probe inside the CornellBox Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open