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VRAM Leak when using RendererExtensions.updateGIMaterials()
How to reproduce: 1. Open users’ attached “vramtest.zip” project 2. Open Scene “SampleScene” 3. Open the Profiler window (Window -> ... Read more
Optimize Mesh Data setting can make UV data corrupted in the player
How to reproduce: 1. Open user attached project "TEST 2.zip" 2. In the menu bar, click on File>Build And Run 3. When the application... Read more
[Vulkan] Editor crashes in Optix when Generating Lighting multiple times
How to reproduce: 1. Open the attached project from the Google Drive 2. Make sure the Editor is using Vulkan Graphics API 3. Open "A... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more
[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro) 2. Open SampleSceneA 3. Generate lighting 4. Notice ... Read more
Realtime shadows are missing under certain mixed lighting scenarios
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro) 2. Open SampleSceneB 3. In the Lighting window, set ... Read more
Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...
How to reproduce: 1. Create a new HDRP project 2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce: 1. Open SampleScene from the “Lightmap ExposureTest.zip” project 2. In the Scene view control bar set Draw Mode as... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more
[Reflection Probes] Environment reflections affect overlapping reflectio...
Steps to reproduce: 1. Open the attached repro project 2. Bake the scene 3. Observe the reflection probe inside the CornellBox Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow