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Most Activity
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0
votes
Duplicate

VRAM Leak when using RendererExtensions.updateGIMaterials()

Progressive Lightmapper

-

Aug 08, 2021

-

Version/s: 2019.4, 2019.4.29f1, 2020.2

How to reproduce: 1. Open users’ attached “vramtest.zip” project 2. Open Scene “SampleScene” 3. Open the Profiler window (Window -> ... Read more

1
votes
Fixed

Optimize Mesh Data setting can make UV data corrupted in the player

Progressive Lightmapper

-

Aug 13, 2021

-

Version/s: 2021.2, 2021.2.0b6, 2022.1

How to reproduce: 1. Open user attached project "TEST 2.zip" 2. In the menu bar, click on File>Build And Run 3. When the application... Read more

0
votes
Fixed

[Vulkan] Editor crashes in Optix when Generating Lighting multiple times

Progressive Lightmapper

-

Aug 16, 2021

-

Version/s: 2020.2.3f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project from the Google Drive 2. Make sure the Editor is using Vulkan Graphics API 3. Open "A... Read more

1
votes
Postponed

[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...

Progressive Lightmapper

-

Sep 20, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more

0
votes
Fixed

[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...

Progressive Lightmapper

-

Aug 30, 2021

-

Version/s: 2020.3

Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro) 2. Open SampleSceneA 3. Generate lighting 4. Notice ... Read more

0
votes
Fixed

Realtime shadows are missing under certain mixed lighting scenarios

Progressive Lightmapper

-

Aug 27, 2021

-

Version/s: 2019.4, 2020.3.16f1

Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro) 2. Open SampleSceneB 3. In the Lighting window, set ... Read more

0
votes
Fixed

Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...

Progressive Lightmapper

-

Aug 18, 2021

-

Version/s: 2021.2.0a1, 2021.2.0b7, 2022.1

How to reproduce: 1. Create a new HDRP project 2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com... Read more

0
votes
Fixed

When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...

Progressive Lightmapper

-

Sep 03, 2021

-

Version/s: 2020.2.0a19, 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

How to reproduce: 1. Open SampleScene from the “Lightmap ExposureTest.zip” project 2. In the Scene view control bar set Draw Mode as... Read more

0
votes
Fixed

[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...

Progressive Lightmapper

-

Sep 09, 2021

-

Version/s: 2021.1, 2021.2, 2022.1, 2022.1.0a8

Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more

0
votes
By Design

[Reflection Probes] Environment reflections affect overlapping reflectio...

Progressive Lightmapper

-

Sep 15, 2021

-

Version/s:

Steps to reproduce: 1. Open the attached repro project 2. Bake the scene 3. Observe the reflection probe inside the CornellBox Exp... Read more

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