Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2020.3
Issue ID
1361651
Regression
No
[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when using direct denoising
Steps to reproduce:
1. Download and open repro project (case_1361180-AltRepro)
2. Open SampleSceneA
3. Generate lighting
4. Notice that a baked shadow from one of the game objects is missing
Notes:
- Reproduces when Direct Denoiser field is set to either Optix or OIDN
- Does not reproduce with Radeon Pro denoiser
- Reproduces only with GPU PLM
- Reproduces both with Distance Shadowmask, and Shadowmask
- Reproduces in 2020.3.16f1, 2020.3.17f1, 2021.1.20f1, 2021.2.0b7, 2022.1.0a7
- Reproduces in BiRP, URP, HDRP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment