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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.2.X



Found in




Issue ID




Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved and opened again

Progressive Lightmapper


How to reproduce:
1. Create a new HDRP project
2. Import UnityJapanOffice asset from Asset Store (Link:
3. Go to Project Settings, expand Quality and select HDRP
4. Select “HDRP Medium Quality”, click Lighting > Cookies
5. Increase the “2D Atlas Size” to “Cookie Resolution 8192”
6. Open the “EveningA” Scene (Assets/UnityJapanOffice/Scenes/EveningA.unity)
7. Save the Scene (File > Save) and open it again

Expected result: Saving and reloading the Scene does not break Baked Lightmaps of the Scene
Actual result: Saving and reloading the Scene causes Baked Lightmaps to break

Reproducible with: 2021.2.0a1, 2021.2.0b9, 2022.1.0a7
Not reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1

- Might need to reload the project if the textures are pink.

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a15

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.4f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.35f1

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