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[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro: 1. Download and import the attached repro project2. Open the Scene SampleScene.unity3. Ensure the LightingSettingsUltra setti... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project2. Bake the scene using the CPU PLM3. Bake the scene using the GPU PLM4. Notic... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro: 1. Create new project and scene in URP;2. In Hierarchy right click and select Light>Light Probe Group;3. In the S... Read more
OpenCL max alloc size exceeded when baking probe volumes
Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more
Objects are tinted cyan when Environment Lighting Intensity Multiplier i...
How to reproduce:1. Open the repro project2. Use ADBV1 (click "no" on the dialog)3. Accept upgrade (click continue)4. Open Assets/_C... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in Bui...
Repro: 1. Download the attached repro project (BounceLightCorridor.zip)2. Open the BounceLightCorridor scene3. Navigate to the Light... Read more
[Enlighten] Realtime GI does not update
Steps to reproduce: 1. Download the attached repro project (BounceLightCorridor.zip)2. Open BounceLightCorridor scene3. Navigate to ... Read more
[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...
Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more
Light baking gets stuck in a infinite loop when unloading a light baked ...
How to reproduce:1. Open the attached project "LightBaking_20052021.zip"2. Open SampleScene_A3. Click Window > Rendering > Lig... Read more
All about bugs
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