Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a15
Issue ID
1333938
Regression
No
[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro:
1. Download and import the attached repro project
2. Open the Scene SampleScene.unity
3. Ensure the LightingSettingsUltra settings asset is being used
4. Ensure that Radeon Pro is selected for the Direct and Indirect denoisers
5. Hit Generate
Observed:
- Lightmaps will appear with disco colours and other corruption as can be seen in the supplied screenshot.
Expected:
- Lightmaps should be smooth, denoised and output should be plausible.
Notes:
- If the repro steps above are repeated using OpenImage or Optix, the corruptions and discolourations are not visible in this way.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
- VFX Parameters are missing the documentation links
- Node name gets cut off in the Visual Effect Graph when the name is long
- Custom Particle System names textboxes are not correctly wrapped in the VFX Control panel
Add comment