Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a15
Issue ID
1333938
Regression
No
[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro:
1. Download and import the attached repro project
2. Open the Scene SampleScene.unity
3. Ensure the LightingSettingsUltra settings asset is being used
4. Ensure that Radeon Pro is selected for the Direct and Indirect denoisers
5. Hit Generate
Observed:
- Lightmaps will appear with disco colours and other corruption as can be seen in the supplied screenshot.
Expected:
- Lightmaps should be smooth, denoised and output should be plausible.
Notes:
- If the repro steps above are repeated using OpenImage or Optix, the corruptions and discolourations are not visible in this way.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
Add comment