Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2.0a16
Issue ID
1334363
Regression
Yes
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro:
1. Create new project and scene in URP;
2. In Hierarchy right click and select Light>Light Probe Group;
3. In the Scene view move the created probe group by using transform gizmos;
4. Observe the light probe cells and gizmos in the Scene view.
Expected result:
Only light probe cells of the recently added light probe group are rendered.
Actual result:
Additional light probe gizmos are rendered at (0,0,0). See attached screenshot and video.
Regression introduced in Unity 2021.2.0a16.
Notes:
- Reproduces in Version 2021.2.0a16 (663b19a0829e), 2021.2.0a17.2350 (8db971126f68)
- Not reproduces in Version 2021.2.0a15,
- Disabling or toggling light probe group visualization doesn't work as expected - probe or cell visualization cannot be disabled;
- Starting from Version 2021.2.0a16 the rendering is broken - none of the gameobjects and skybox is not rendered;
- Reproducible only in URP; Could not repro in HDRP or built-in legacy RP;
- The following error is being spammed in the Console when creating new project in URP: NotSupportedException: ForwardRendererData has been deprecated. Use UniversalRendererData instead - might be another possible bad symptom of the root cause.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
alexsunny123
May 08, 2021 07:16
thanks my issue has been fixed.