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Colors of objects tinted when updating between Unity versions
How to reproduce: 1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference) 2. Open SampleScene 3. Observe ... Read more
[OSX][GPUPLM] CL_INVALID_KERNEL error and fallback to CPU Lightmapper af...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window press "Generate Lighting" button; ... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce: 1. Open user-submitted project (LightProbeBug) 2. Navigate to the Assets/Prefabs folder 3. Open one of the prefabs... Read more
Unity crashes when Global Illumination is enabled in the weight lifting ...
The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try ... Read more
Crash in BakeJobConservativeRaster::Execute during lightmap generation a...
Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce: 1. Open the attached project "CreateShaderRendererScene.zip" 2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > ... Read more
[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
[GPU PLM] Editor crashes on "RadeonRaysLightGrid::Build" when the light ...
Reproduction steps: 1. Open "1196347" project and "REPROSCENE" scene 2. Bake Lighting Actual Result: Crash Reproduced with: 2019.3.... Read more
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