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votes
By Design

Colors of objects tinted when updating between Unity versions

Progressive Lightmapper

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Feb 20, 2021

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Version/s: 2019.4.20f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3

How to reproduce: 1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference) 2. Open SampleScene 3. Observe ... Read more

0
votes
Duplicate

[OSX][GPUPLM] CL_INVALID_KERNEL error and fallback to CPU Lightmapper af...

Progressive Lightmapper

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Nov 07, 2019

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Version/s: 2019.3.0b10

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window press "Generate Lighting" button; ... Read more

0
votes
Won't Fix

Light Probe Group cells from the active Scene are still displayed when i...

Progressive Lightmapper

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Apr 26, 2019

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Version/s: 2018.3.0a6, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (LightProbeBug) 2. Navigate to the Assets/Prefabs folder 3. Open one of the prefabs... Read more

0
votes
Duplicate

Unity crashes when Global Illumination is enabled in the weight lifting ...

Progressive Lightmapper

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Apr 16, 2019

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Version/s: 2019.2.0a12

The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try ... Read more

0
votes
Fixed

Crash in BakeJobConservativeRaster::Execute during lightmap generation a...

Progressive Lightmapper

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Apr 16, 2019

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Version/s: 2019.2.0a11, 2019.2.0a12

Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper does not converge with translucent materials

Progressive Lightmapper

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Apr 15, 2019

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Version/s: 2019.1

Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more

0
votes
Duplicate

Crash on Progressive Lightmapper GPU

Progressive Lightmapper

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Apr 17, 2019

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Version/s: 2018.3.0b3, 2018.3.12f1, 2019.1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more

0
votes
Fixed

Low framerate when looking at GameObjects that are far away from Light P...

Progressive Lightmapper

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Jun 01, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.9f1, 2021.2

How to reproduce: 1. Open the attached project "CreateShaderRendererScene.zip" 2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > ... Read more

0
votes
Duplicate

[GPU PLM] Bake performance decreases drastically over time when using hi...

Progressive Lightmapper

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more

0
votes
Fixed

[GPU PLM] Editor crashes on "RadeonRaysLightGrid::Build" when the light ...

Progressive Lightmapper

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Nov 07, 2019

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Version/s: 2019.2, 2019.3, 2020.1.0a12

Reproduction steps: 1. Open "1196347" project and "REPROSCENE" scene 2. Bake Lighting Actual Result: Crash Reproduced with: 2019.3.... Read more

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