Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1
Issue ID
1146174
Regression
No
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the sampling has correlation or biases, which in the end mean that the lightmap will never converge regardless of the number of samples.
This happens in Enter The Room sequence 3 where light is entering the room via translucent curtains.
https://drive.google.com/open?id=170f0CheXb8vJZ82G0x4aNlFmGvAWA7wD
Stripped version of Enter the Room Sequence 3:
https://imgur.com/iMJIrDy.jpg
Notice the noise around the curtains:
https://imgur.com/m442fT7.jpg
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment