Search Issue Tracker
Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more
Static Batching Corrupts Scene View Modes on Play
Repro ===== 1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip 2. Open AdditiveLighting_00_Master ... Read more
Baked Lightmap contains colors that are not created by any Light when sw...
Steps to reproduce: 1. Open the attached project "Case_1197867" 2. Open "SampleScene" 3. Notice the Lightmap on "Cube" GameObject E... Read more
Error "Could not extract GUID in text file" is thrown when Lighting is s...
Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more
RealTime Lighting lits the same materials differently after switching pl...
Steps to reproduce: 1. Open user's attached project "TangentIssue.zip" 2. Make sure the Android Platform has been selected 3. Open S... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more
Crash in BakeJobConservativeRaster::Execute during lightmap generation a...
Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...
Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi 2. Open 't1BugTer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects