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1
votes
Won't Fix

Prefab preview scene in Auto mode ignores baked lighting data

Progressive Lightmapper

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Apr 05, 2019

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1

Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

1
votes
Fixed

Static Batching Corrupts Scene View Modes on Play

Progressive Lightmapper

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Jul 12, 2018

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Version/s: 2017.1, 2017.2, 2017.3, 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro ===== 1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip 2. Open AdditiveLighting_00_Master ... Read more

0
votes
Not Reproducible

Baked Lightmap contains colors that are not created by any Light when sw...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b7, 2020.1

Steps to reproduce: 1. Open the attached project "Case_1197867" 2. Open "SampleScene" 3. Notice the Lightmap on "Cube" GameObject E... Read more

0
votes
Won't Fix

Error "Could not extract GUID in text file" is thrown when Lighting is s...

Progressive Lightmapper

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Jul 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more

0
votes
By Design

RealTime Lighting lits the same materials differently after switching pl...

Progressive Lightmapper

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Nov 08, 2019

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Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce: 1. Open user's attached project "TangentIssue.zip" 2. Make sure the Android Platform has been selected 3. Open S... Read more

0
votes
Fixed

[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more

0
votes
Fixed

Crash in BakeJobConservativeRaster::Execute during lightmap generation a...

Progressive Lightmapper

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Apr 16, 2019

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Version/s: 2019.2.0a11, 2019.2.0a12

Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more

0
votes
Duplicate

Crash on Progressive Lightmapper GPU

Progressive Lightmapper

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Apr 17, 2019

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Version/s: 2018.3.0b3, 2018.3.12f1, 2019.1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more

7
votes
Fixed

[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...

Progressive Lightmapper

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Jan 17, 2019

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Version/s: 2019.1.0a11, 2019.2, 2019.3, 2020.1

Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi 2. Open 't1BugTer... Read more

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