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Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are e... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
"[PathTracer] Failed to add geometry for mesh ''; mesh contains non-fini...
Jira: https://jira.unity3d.com/browse/GFXGI-515 Reproduction steps:1. Open the user's attached project "Case_1263058.zip"2. Go to Te... Read more
Editor crashed after clearing baked data right after canceling a bake
Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests)2. In ... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
Optix denoiser is selected even when no Nvidia card is installed
Steps to reproduce: 1. Use a PC with an AMD card2. Grab latest trunk (2019.2.0a11 rev 39ccc5e58255)3. Open MonumentsAndObelisks proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default