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Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project 2. Navigate to the Lighting Settings and make sure that Lighting Mode ... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed 2. Download and open the attached project 3. Enable C... Read more
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
"[PathTracer] Failed to add geometry for mesh ''; mesh contains non-fini...
Jira: https://jira.unity3d.com/browse/GFXGI-515 Reproduction steps: 1. Open the user's attached project "Case_1263058.zip" 2. Go to... Read more
Editor crashed after clearing baked data right after canceling a bake
Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests) 2. In t... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce: 1. Open attached project "map" 2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain 3. In Inspector t... Read more
Optix denoiser is selected even when no Nvidia card is installed
Steps to reproduce: 1. Use a PC with an AMD card 2. Grab latest trunk (2019.2.0a11 rev 39ccc5e58255) 3. Open MonumentsAndObelisks p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file