Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
3
Found in
2018.4.20f1
2019.1.14f1
2019.2.21f1
2019.3.9f1
Issue ID
1235359
Regression
No
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce:
1. Make sure that you have iOS platform support installed
2. Download and open the attached project
3. Enable Compress Lightmaps toggle in the Lighting Settings window
4. Set Directional Mode to Directional
5. Generate lighting
6. Observe the artefacts
Notes:
- Only reproduces when using Directional lightmaps + lightmap compression
- Reproduces with all Lightmap Encoding Quality presets
- The issue can be mitigated by overriding the texture format manually
- Tested using: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1
For more information please refer to the following Favro card: https://favro.com/organization/c564ede4ed3337f7b17986b6/0ae5422e2f78207a0998ab80?card=Uni-134829
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment