Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
3
Found in
2018.4.20f1
2019.1.14f1
2019.2.21f1
2019.3.9f1
Issue ID
1235359
Regression
No
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce:
1. Make sure that you have iOS platform support installed
2. Download and open the attached project
3. Enable Compress Lightmaps toggle in the Lighting Settings window
4. Set Directional Mode to Directional
5. Generate lighting
6. Observe the artefacts
Notes:
- Only reproduces when using Directional lightmaps + lightmap compression
- Reproduces with all Lightmap Encoding Quality presets
- The issue can be mitigated by overriding the texture format manually
- Tested using: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1
For more information please refer to the following Favro card: https://favro.com/organization/c564ede4ed3337f7b17986b6/0ae5422e2f78207a0998ab80?card=Uni-134829
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment