Search Issue Tracker
Fixed in 2021.2.X
Votes
5
Found in
2019.4.23f1
2020.2.2f1
2021.1.0a7
2021.2
Issue ID
1323367
Regression
No
"[PathTracer] Failed to add geometry for mesh ''; mesh contains non-finite values." error can't be cleared when baking Lighting
Jira: https://jira.unity3d.com/browse/GFXGI-515
Reproduction steps:
1. Open the user's attached project "Case_1263058.zip"
2. Go to Test Scene
3. Bake Lighting
4. "[PathTracer] Failed to add geometry for mesh ''; mesh contains non-finite values." Error should pop up, try to clear it
Expected result: error is cleared
Actual result: "[PathTracer] Failed to add geometry for mesh ''; mesh contains non-finite values." error can't be cleared
Reproduces on: 2019.4.23f1, 2020.2.2f1, 2021.1.0a7, 2021.2.0a9
Does not reproduce on: 2018.4.33f1, 2019.4.22f1, 2020.2.1f1, 2021.1.0a6
Notes:
-In the not reproducible streams the project crashes whenever Baking Lightning
-Error is expected, but it should be possible to clear it after canceling the Baking process
Comments (5)
-
pkbaily14
Jun 28, 2024 04:10
also 2021.3.27f1
-
Andriy-Zimbitskyy
Oct 31, 2022 15:52
2019.4.40f1 also
-
joe_crawley
Jun 18, 2022 06:08
Got this yesterday error on 2019.4.31f1
-
InteractivaStudios
Jan 02, 2022 00:05
This error still occurs in Unity 2020.3.22f
-
HunterAhlquist
Oct 29, 2021 01:28
Got this error today in Unity 202.3.21f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2021.2):
This constitues an improvement, and will be undertaken in a future sprint.