Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1
Issue ID
1180610
Regression
No
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the actual hash. This means that if you bake 2 scenes that look the same, the second scene will try to use the first ones atlassing data since it would be the same, but then fails when it is trying to write the Lighting Data Asset since the scene GUIDs are different. A fix for now is to include the scene guid in the atlassing hash so that the scenes can't share this, but it would be good to not fetch the scene guid from the atlassing data.
This bug appears currently when trying to bake 2 exact scenes after each other and the second one will always fail on the Write Lighting Data Asset step.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment