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[GPU PLM] Black light probes after baking the scene with baked emissive,...
Steps to repro:1. Open the attached project and 'CornellBox' scene;2. Let the scene auto-bake;3. Observe the Scene view when the bak... Read more
Loading the Scene with baked lighting leaves the lighting of the previou...
How to reproduce:1. Open the attached project "1244629.zip"2. Open the "Base" scene and enter Play Mode3. Click Button "Load Scene 1... Read more
[GPU PLM] Baked lightmaps are different when baking with and without vie...
Steps to repro: 1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. In the Lighting window select Prioritize view check... Read more
[OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurel...
Prerequisites: For repro the following setup is needed:- An Apple machine with discrete GPU having more than 4GB of VRAM and (possib... Read more
Realtime direct contribution is missing when using mixed lights in subtr...
How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
Reflection probes must be rebaked twice to update when using "Generate L...
Baked reflection probes are not updated when baking using the "Generate Lighting" button to until you bake twice (without changing a... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
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