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0
votes
Fixed

[GPU PLM] Black light probes after baking the scene with baked emissive,...

Progressive Lightmapper

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Aug 29, 2019

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Version/s: 2019.3.0a5

Steps to repro:1. Open the attached project and 'CornellBox' scene;2. Let the scene auto-bake;3. Observe the Scene view when the bak... Read more

4
votes
Fixed

Loading the Scene with baked lighting leaves the lighting of the previou...

Progressive Lightmapper

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May 06, 2020

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Version/s: 2019.3.0b1, 2019.3.12f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project "1244629.zip"2. Open the "Base" scene and enter Play Mode3. Click Button "Load Scene 1... Read more

0
votes
Not Reproducible

[GPU PLM] Baked lightmaps are different when baking with and without vie...

Progressive Lightmapper

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Jul 09, 2019

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Version/s: 2019.3.0a10

Steps to repro: 1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. In the Lighting window select Prioritize view check... Read more

8
votes
Fixed

[OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurel...

Progressive Lightmapper

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Jun 05, 2019

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Version/s: 2019.3.0a3, 2019.3.0a6

Prerequisites: For repro the following setup is needed:- An Apple machine with discrete GPU having more than 4GB of VRAM and (possib... Read more

0
votes
By Design

Realtime direct contribution is missing when using mixed lights in subtr...

Progressive Lightmapper

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

1
votes
Fixed

Reflection probes must be rebaked twice to update when using "Generate L...

Progressive Lightmapper

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May 06, 2021

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Version/s: 2019.3.0f3, 2021.2

Baked reflection probes are not updated when baking using the "Generate Lighting" button to until you bake twice (without changing a... Read more

1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

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Oct 18, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

0
votes
Postponed

[Realtime GI] Mesh flickers in Scene/Game view when the object is select...

Progressive Lightmapper

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Mar 31, 2020

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Version/s: 2019.3.7f1, 2019.4

Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

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