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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in


Issue ID




[URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier

Progressive Lightmapper


Steps to reproduce:

1. Download and open the attached project (URP_TextureAlphaMask_Shadows)
2. Bake the lighting using either the CPU or the GPU lightmapper
3. Notice that the shadow cast from the mesh that uses the Baked Lit shader does not respect texture alpha


- Reproduces both on CPU and GPU ligthmapper
- Reproduces only with the Baked Lit shader; other URP lit shaders are not affected
- Observed in 2019.3.13f1 on macOS

Comments (2)

  1. hrgchris

    Sep 17, 2020 09:22

    Any update on this one? It's been sitting in the 'planned for 2019.4' for months now?

  2. hana_nana

    Sep 09, 2020 22:55

    Please implement for production environment 2019.4 LTS as planned as soon as possible.

    (And please remove reCAPTCHA after logging in and waiting for the security email. It make no sense. You might receive more votes)

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