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Fixed in 2020.2

Planned for 2019.4

Fixed in 2020.1

Votes

0

Found in

2019.3.13f1

Issue ID

1246262

Regression

No

[URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier

Global Illumination

-

Steps to reproduce:

1. Download and open the attached project (URP_TextureAlphaMask_Shadows)
2. Bake the lighting using either the CPU or the GPU lightmapper
3. Notice that the shadow cast from the mesh that uses the Baked Lit shader does not respect texture alpha

Notes:

- Reproduces both on CPU and GPU ligthmapper
- Reproduces only with the Baked Lit shader; other URP lit shaders are not affected
- Observed in 2019.3.13f1 on macOS

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