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GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce: 1. Create a new Project 2. Make sure GiCache size in the Preferences is set to 4 GB max size 3. Download cache fil... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce: 1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project 2. Open the "ProbeScene" Scene 3. Ente... Read more
Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...
Reproduction steps: 1. Open user's attached project and scene "Test" 2. Enter Play Mode --observe crash Reproducible with: 2018.4.2... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
New scene always returns null Lightmap Parameters
How to reproduce: 1. Open the attached project 2. File > New Scene 3. GlobalIllumination > Print LM Parameters Actual result: The r... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
The lightmaps are not restored after removing baked gameobject and undoing
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more
CullPerObjectLights have ms increase every frame when Light Probe proper...
How to reproduce: 1. Open the attached "CullPerObjectLights.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open ... Read more
Crash on baking lighting in a scene with a GameObject that has specific ...
Reproduction steps: 1. Open the attached project ("1262506.zip") 2. Open "SampleScene" 3. Bake lighting (Window -> Rendering -> Ligh... Read more
[Reflection Probes] GameObjects are black when two GameObjects with Meta...
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Open the "SampleScene" Scene 3. Double-click the "Cube" G... Read more
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