Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1
2020.2
2020.2.0a2
Issue ID
1225425
Regression
No
The lightmaps are not restored after removing baked gameobject and undoing
Steps to repro:
1. Open the attached project and 'SampleScene' scene;
2. In the Lighting window (Window>Rendering>Lighting) press 'Generate Lighting' button;
3. Wait until the lighting is baked;
4. As soon as the light baking is completed in the Hierarchy select Cube gameobject;
5. Delete the Cube gameobject;
6. In the context menu select Edit>Undo.
Expected result:
The cube has the baked lightmaps on it (i.e. it's lit).
Actual result:
The cube's baked lighting is lost, it's black. See attached screenshot.
Notes:
- Reproducible in 2020.2.0a2, 2020.1.0a26, 2019.3.3f1, 2019.2.21f1, 2019.1.14f1, 2018.4.18f1;
- Reproducible on Windows and OSX;
- Reproducible when the GI baking is set to manual mode, not reproducible with the auto-bake mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment