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Fixed in 2021.2.X

Votes

0

Found in

2017.3

2018.4

2019.4

2020.3

2021.1

2021.2

Issue ID

1310218

Regression

No

CullPerObjectLights have ms increase every frame when Light Probe property is set to Blend Probes

Progressive Lightmapper

-

How to reproduce:
1. Open the attached "CullPerObjectLights.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Open the Profiler (Window -> Analysis -> Profiler)
5. Enter "CullPerObjectLights" in the search bar
6. Press and drag on any Frame in the Profiler window
7. Observe the ms in the Overview

Expected result: CullPerObjectLights has 0ms
Actual result: CullPerObjectLights has 0.2ms

Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a11

Notes:
- The issue is reproducible with both Forward and Deferred Rendering Path
- When Rendering Path is set to Legacy Vertex Lit the ms is 0.4
- The issue is not reproducible if Mesh Renderer's Light Probe property is set to Off

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Performance improvement when mesh render does not have the light probes property set to none and no light probes are in the scene.

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