Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2018.4.20f1
2019.3.0a1
2020.1.0a1
Issue ID
1262506
Regression
No
Crash on baking lighting in a scene with a GameObject that has specific Transform values
Reproduction steps:
1. Open the attached project ("1262506.zip")
2. Open "SampleScene"
3. Bake lighting (Window -> Rendering -> Lighting Settings -> Generate Lighting)
Reproducible with: 2018.4.26f1, 2019.3.0f5, 2020.1.0a21
Not reproducible with: 2019.3.0f6, 2019.3.16f1, 2019.4.8f1, 2020.1.0a22, 2020.1.2f1, 2020.2.0a20
Notes:
- The crash is caused "SM_Env_Greeble_Cube_02 (67)" GO. Interestingly enough ""SM_Env_Greeble_Cube_02 (66)" GO is identical in every way except the transform values and if problematic GO's Transform values are changed, it no longer crashes when baking the light
- Usually no stacktrace is produced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 2019.3.0f6, 2020.1.0a22 and up