Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2018.4.20f1
2019.3.0a1
2020.1.0a1
Issue ID
1262506
Regression
No
Crash on baking lighting in a scene with a GameObject that has specific Transform values
Reproduction steps:
1. Open the attached project ("1262506.zip")
2. Open "SampleScene"
3. Bake lighting (Window -> Rendering -> Lighting Settings -> Generate Lighting)
Reproducible with: 2018.4.26f1, 2019.3.0f5, 2020.1.0a21
Not reproducible with: 2019.3.0f6, 2019.3.16f1, 2019.4.8f1, 2020.1.0a22, 2020.1.2f1, 2020.2.0a20
Notes:
- The crash is caused "SM_Env_Greeble_Cube_02 (67)" GO. Interestingly enough ""SM_Env_Greeble_Cube_02 (66)" GO is identical in every way except the transform values and if problematic GO's Transform values are changed, it no longer crashes when baking the light
- Usually no stacktrace is produced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on startup when Depth Stencil Format is set to S8_UINT
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
Resolution Note:
Fixed in 2019.3.0f6, 2020.1.0a22 and up