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Fixed

Votes

0

Found in

2018.4

2018.4.20f1

2019.3.0a1

2020.1.0a1

Issue ID

1262506

Regression

No

Crash on baking lighting in a scene with a GameObject that has specific Transform values

Progressive Lightmapper

-

Reproduction steps:
1. Open the attached project ("1262506.zip")
2. Open "SampleScene"
3. Bake lighting (Window -> Rendering -> Lighting Settings -> Generate Lighting)

Reproducible with: 2018.4.26f1, 2019.3.0f5, 2020.1.0a21
Not reproducible with: 2019.3.0f6, 2019.3.16f1, 2019.4.8f1, 2020.1.0a22, 2020.1.2f1, 2020.2.0a20

Notes:
- The crash is caused "SM_Env_Greeble_Cube_02 (67)" GO. Interestingly enough ""SM_Env_Greeble_Cube_02 (66)" GO is identical in every way except the transform values and if problematic GO's Transform values are changed, it no longer crashes when baking the light
- Usually no stacktrace is produced

  1. Resolution Note:

    Fixed in 2019.3.0f6, 2020.1.0a22 and up

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