Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4.14f1
2021.1
Issue ID
1289849
Regression
No
GICache over max size is not reduced and Warnings are spammed in the console
How to reproduce:
1. Create a new Project
2. Make sure GiCache size in the Preferences is set to 4 GB max size
3. Download cache file from https://drive.google.com/open?id=1Q5IDUH0Xv_Fg6ZjxD8LdfXvgCbE1DQVe
4. Copy the file to the GiCache location (without extracting it)
5. Open the Project and observe the console
Expected Behavior: The Cache is trimmed and no warnings in the Console
Actual Behavior: The Cache is not trimmed and infinite warnings are present in the Console
Reproducible with: 2018.4.28f1, 2021.1.0a4
Note:
- Warning: "Failed to reduce the GI file cache size below the current maximum. Clear the cache or increase the maximum cache size in the Editor Preferences"
Workaround: the user should not place unrelated files in the GI Cache.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment