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0
votes
Not Reproducible

Lightmap static objects can no longer be lit by light probes

Progressive Lightmapper

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Jun 28, 2017

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Version/s: 5.6.1f1

Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more

0
votes
Postponed

[Enlighten] GI stuck when baking with Shadowmask

Progressive Lightmapper

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Apr 15, 2017

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Version/s: 5.6.0f3

When baking with shadowmasks, GI got stuck Reproduction steps: 1. Open project attached. 2. Build lighting. Expected result: Light... Read more

1
votes
By Design

Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...

Progressive Lightmapper

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May 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more

1
votes
By Design

Realtime GI doesn't reflect light if the light passes thought materials ...

Progressive Lightmapper

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Jun 16, 2017

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Version/s: 5.6.1p4

Repro steps: 1. Open "LightBugDemo" project 2. Look at the lighting of every building Expected result: The buildings with the "win... Read more

0
votes
Won't Fix

Baked GI of unloaded scenes is still loaded to RAM

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Download 919439 repro.zip 2. Build Lightmaps for all 5 scenes in the project 3. Build to iOS or Standalone (O... Read more

0
votes
Fixed

[Auto] Creating a new scene in project window affects the lighting setti...

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.0f3

Creating a new scene using Project window (instead of File -> New Scene) changes Auto mode toggle button and affects the lighting se... Read more

0
votes
Fixed

LightingData for additively loaded scenes baked together is much bigger ...

Progressive Lightmapper

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May 23, 2017

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Version/s: 5.6.1f1

LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more

0
votes
By Design

Lightmap generation uncontrolably amplified when Lightmap Parameter is s...

Progressive Lightmapper

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Apr 26, 2017

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Version/s: 5.6.0p2

Lightmap generation on a grate-like mesh bounces many rays of light and does not stop until everything that is surrounding it turns ... Read more

0
votes
Fixed

Light bleeds through occluder edges when Final Gather is enabled

Progressive Lightmapper

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Apr 04, 2017

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Version/s: 5.6.0f3

When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more

1
votes
Duplicate

Progressive Lightmapper - extremely high RAM usage, memory is not released

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Go to lighting -> scene 3. Make sure that stationary lighting is set to progressive ... Read more

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