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Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps: 1. Open project attached. 2. Build lighting. Expected result: Light... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more
Realtime GI doesn't reflect light if the light passes thought materials ...
Repro steps: 1. Open "LightBugDemo" project 2. Look at the lighting of every building Expected result: The buildings with the "win... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce: 1. Download 919439 repro.zip 2. Build Lightmaps for all 5 scenes in the project 3. Build to iOS or Standalone (O... Read more
[Auto] Creating a new scene in project window affects the lighting setti...
Creating a new scene using Project window (instead of File -> New Scene) changes Auto mode toggle button and affects the lighting se... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more
Lightmap generation uncontrolably amplified when Lightmap Parameter is s...
Lightmap generation on a grate-like mesh bounces many rays of light and does not stop until everything that is surrounding it turns ... Read more
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce: 1. Open attached project 2. Go to lighting -> scene 3. Make sure that stationary lighting is set to progressive ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- EnsureRunningOnMainThread error in TessellationJob.ApplyInset