Search Issue Tracker
By Design
Votes
1
Found in
5.6.1p4
Issue ID
921673
Regression
No
Realtime GI doesn't reflect light if the light passes thought materials with alpha = 0
Repro steps:
1. Open "LightBugDemo" project
2. Look at the lighting of every building
Expected result: The buildings with the "windows" should have light reflections inside, just like the one without a "window"
Actual result: The buildings with the "windows" don't have any light reflections
Reproduced with: 2017.2.0a4, 2017.1.0b9, 5.6.2f1, 5.6.1p4
Did not reproduce on: 5.5.4f1 (Differences in lighting)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment