Search Issue Tracker
By Design
Votes
1
Found in
5.6.1p4
Issue ID
921673
Regression
No
Realtime GI doesn't reflect light if the light passes thought materials with alpha = 0
Repro steps:
1. Open "LightBugDemo" project
2. Look at the lighting of every building
Expected result: The buildings with the "windows" should have light reflections inside, just like the one without a "window"
Actual result: The buildings with the "windows" don't have any light reflections
Reproduced with: 2017.2.0a4, 2017.1.0b9, 5.6.2f1, 5.6.1p4
Did not reproduce on: 5.5.4f1 (Differences in lighting)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment