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Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
919439
Regression
No
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:
1. Download 919439 repro.zip
2. Build Lightmaps for all 5 scenes in the project
3. Build to iOS or Standalone (OSX/Windows) or Android with all 5 scenes included in the build
4. Run the app
5. Observe how much RAM is being used
6. Build the app with only "Prison" scene included in the build
7. Compare the RAM usage with the previous build
Expected results: RAM usage is the same in both builds, since only a single scene is loaded in both cases.
Actual results: RAM usage with 5 scenes built is around 5MB higher.
Reproduced on: 5.5.3p4, 5.6.1p3, 2017.1.0b8
Reproduced with: iPad 2 Mini (iOS 10.3.1) OpenGLES2/Metal, MacBook Pro (Retina, 15-inch, Mid 2015, macOS 10.12) Metal, Windows 10 DirectX 11, Samsung SM G950U (Android 7.0) OpenGLES3
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Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.