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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0f3
Issue ID
901774
Regression
No
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck
Reproduction steps:
1. Open project attached.
2. Build lighting.
Expected result: Lighting will be baked successfully.
Actual result: Baking stuck at 8/17 Bake Direct or Windows will crash.
Reproduced on: 5.6.0f3, 5.6.2p1
The way the scene is set up causes the baking to use a lot of memory. I managed to bake it on a 64 Gb PC but tweaking the scene will lower the memory requirements a lot.
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Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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