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1
votes
By Design

Rendering probe lit objects in shadowmask mode is causing dark objects

Progressive Lightmapper

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Oct 20, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user attached project (LightProbBug2019.zip) 1a. Switch to linear mode in Player settings 1b. Switch t... Read more

0
votes
Fixed

[GPU PLM] Total Bake Time shows unrealistically low baking time

Progressive Lightmapper

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Oct 18, 2021

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Version/s: 2021.2.0b16, 2022.1, 2022.1.0a12

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Preferences window (Edit>Preferen... Read more

0
votes
Fixed

Crash when generating lightning

Progressive Lightmapper

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Sep 25, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open the scene 'Scenes\test2' 3. Tap on 'Auto Generate Lightning' at the ... Read more

0
votes
Postponed

[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...

Progressive Lightmapper

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Sep 29, 2021

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Version/s: 2020.3, 2022.1, 2022.1.0a12

Steps to repro: 1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989; 2. Open... Read more

0
votes
Fixed

[CPU PLM] Major performance regression introduced in 2022.1.0a5

Progressive Lightmapper

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Sep 29, 2021

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Version/s: 2022.1.0a5

Steps to reproduce: 1. Open an existing project in a Unity versions prior to 2022.1.0a5 2. Generate lighting 3. Note Bake Performan... Read more

1
votes
Postponed

[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...

Progressive Lightmapper

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Sep 20, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more

0
votes
Fixed

[GPU PLM] NaN artifacts are present when baking above a certain sample t...

Progressive Lightmapper

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Aug 26, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b8, 2022.1

How to reproduce: 1. Open the "case_1360935" project 2. Open the "Lab" scene 3. Generate lighting 4. Observe the Scene view Expect... Read more

0
votes
Fixed

[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...

Progressive Lightmapper

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Sep 09, 2021

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Version/s: 2021.1, 2021.2, 2022.1, 2022.1.0a8

Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more

0
votes
Fixed

When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...

Progressive Lightmapper

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Sep 03, 2021

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Version/s: 2020.2.0a19, 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

How to reproduce: 1. Open SampleScene from the “Lightmap ExposureTest.zip” project 2. In the Scene view control bar set Draw Mode as... Read more

0
votes
Fixed

Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...

Progressive Lightmapper

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Aug 18, 2021

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Version/s: 2021.2.0a1, 2021.2.0b7, 2022.1

How to reproduce: 1. Create a new HDRP project 2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com... Read more

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