Search Issue Tracker
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
Profiler data file doesn't load when the previously loaded profiler data...
Couldn't load the captured Profiler data file consecutively without clearing the already loaded Profiler data. There are 2 Profiler ... Read more
[Profiler] Timeline sample names from surrounding frames disappear when ...
Repro steps: 1. Open any Project2. Open the Profiler window and Profile the Editor3. Stop Profiling, and select a frame somewhere in... Read more
[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up.Refer... Read more
Profiler mouse and keyboard navigation is inconsistent and skips entries...
How to reproduce:1. Open user-submitted project (771367.zip)2. Open the Profiler window and the Test Runner window3. Set the Profile... Read more
Profiler shows incorrect amount of (Instancing) Batched Draw Calls and B...
How to reproduce:1. Open attached project ("DOTS testing.zip")2. Open Profiler window (Window->Analysis->Profiler)3. Enter and... Read more
"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Build and run on Android with Autoconnect Profiler enabled3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues