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Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce: 1. Open attached project 2. open constrainBug scene 3. Enter play mode Expected result: Cube (2) does not move downwar... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect how different collide... Read more
Minions stop doing damage to the player (2D regression?)
To reproduce: 1. Download and import Unity Projects: 2D Platformer 2. Let two minions push you from different sides (as shown in the... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce: 1. Open the attached project ("case_1377116.zip") 2. Load the "SampleScene" an ensure the Profiler is open. Hit Pl... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce: 1. Open Unity 2. Load user-submitted project (2D-BugReportProject.zip) 3. Open "Game.unity" scene 4. Play the scen... Read more
Capsule2d sides extend vertically when using CapsuleDirection2D.Horizontal
Steps to reproduce: 1. Open SampleScene in "Horizontal direction 2d issue.zip" project 2. Enter Playmode Expected result: coloured ... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Observe the Console logs Result: OnTr... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit) 2. Enter Play mode 3. Walk around with WASD for a couple... Read more
Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce: 1. Open attached “Collider2DPosition.zip” Unity project 2. Open “Main” scene 3. Select “Collider2D” object in Hi... Read more
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