Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.0b3
Issue ID
713440
Regression
No
Constraining Rigidbody2D position fails to stay in the start position, when another object applies force to it
To reproduce:
1. Open attached project
2. open constrainBug scene
3. Enter play mode
Expected result: Cube (2) does not move downwards
Actual result: It slowly moves downwards
Screencast: http://screencast.com/t/DeYO2JXVB1y
Workaround: in cases like this, it usually means that the objects are too close in Mass. If the offending object (the one which pushes out the other object) has a lower mass, then this does not occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
Add comment