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Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce:1. Open attached “Collider2DPosition.zip” Unity project2. Open “Main” scene3. Select “Collider2D” object in Hiera... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce:1. Open my project attached2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both particle... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps:1. Open the attached project "SpaceMonsters.zip";2. Open the SampleScene;3. Enter a play mode;4. Click several ti... Read more
Inconsistent zoom out behavior when trying to edit object's collider
How to reproduce:1. Open attached project ("Case_1023162_Collider.zip")2. Select "Square" in the Hierarchy3. In the Inspector press ... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps:1. Open attached project "case_1339471-PinballFlipper.zip"2. Open the Scene "SampleScene"3. Make sure both Game v... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more
Crash on adding Polygon Collider to transperent Texture with specific Tr...
How to reproduce:1. Open the user-submitted project2. Add the "hexagon-png-other-resolutions-276-240-pixels-553" sprite from the "Im... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Enter Play mode3. Walk around with WASD for a couple of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
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- Crash with multiple stack traces when leaving a docked VFX Graph open