Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.3.1f1
Issue ID
1006679
Regression
No
"Assertion failed: Cannot create Collider2D shapes if shapes already exist" leads to crash
This issue has no description.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
ricolini
May 17, 2020 09:44
Problem still present in 2019.3.8f1 !
Appears when reenabling collider of Player on moving EdgeCollider2D with PlatformEffector2D.
On other colliders it works fine.
PixelFireXY
May 10, 2020 10:16
The problem is not fixed, it's still here!
When you enable and disable the collider2D the errors comes and if you stop the game Unity crash!
DmitryDerybas
Feb 07, 2020 20:29
Same problem in version 2019.3.0f3
Problem appears when disabling and then enabling collider2d after a wile or immediately.