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Raycast passes through EdgeCollider2D at vertices
Raycast passes through EdgeCollider2D at vertices. To reproduce : 1. Open attached Unity project. 2. Enter play mode and select sce... Read more
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps: 1. Open the attached file "case_891305_smallProject.zip"; 2. Open the scene "DevTest"; 3. Enter Play mode; Actu... Read more
The parameter "layerMask" shows incorrect value both on Physics2D.Overla...
Reproduction steps: 1. Open the attached project "Testing.zip"; 2. Open the Test scene; 3. Select the Cube game object in the Hierar... Read more
Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps: 1. Open attached project; 2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass val... Read more
Hinge joint 2D does not maintain its shape, when object's position is ne...
Reproduction steps: 1. Open project attached(LinkingIssue.zip) 2. Open scene "PhysicsScene" 3. Press play. Expected result: All bri... Read more
Unity freezes when rotating and moving an Object's transform within the ...
Reproduction steps: 1. Open my attached project ("case_880353-test") 2. Open the main scene 3. Make sure that under "Test" game obje... Read more
Runtime changes to Friction or Bounciness in "Physics material 2d" have ...
To reproduce: 1. Open attached project "Friction.zip". 2. Open and Play "Scene" scene. 3. Observe the scene. "Player" object is slid... Read more
[Physics2D] Invalid angularAcceleration calculated from torque
Steps to reproduce: 1. Download project and open "testTorque" scene 2. Open testTorque.cs and comment out line 15 3. Press play butt... Read more
RigidBody2D kinematic state does not remove force from object
Reproduction Steps: 1. Open "Rigidbody2D.isKinematic Bug.zip" project 2. Open "Scene" scene 3. Play scene 4. Press "A" key to move "... Read more
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