Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
890937
Regression
No
Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps:
1. Open attached project;
2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass value;
3. Click on the object "PolygonCollider2D" and observe auto calculated mass value;
Actual result: the mass of the Capsule Collider 2D is calculated wrong (in this case, it is ~1.285).
Expected result: the mass of the object Capsule Collider 2D should be calculated right (in this case, it should be ~1.785).
Reproduced with: 5.5.0a1, 5.5.2p3, 5.6.0f1, 2017.1.0a3
Can not be tested with older versions than 5.5 because there is not a component "Capsule Collider 2D".
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
MelvMay
Mar 19, 2017 16:31
I have fixed this bug and it will be in 5.5.2p4, 5.6 (maybe final or first path) and 2017.1a5.