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Fixed in Unity 2017.1

Votes

1

Found in

5.5.0f3

Issue ID

891305

Regression

No

Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide

Physics2D

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash or major loss of functionality

Reproduction steps:
1. Open the attached file "case_891305_smallProject.zip";
2. Open the scene "DevTest";
3. Enter Play mode;

Actual result: Unity crashes in <tessMeshAddEdgeVertex>.
Expected result: Unity should not crash.

Note: there is a conflict between 2D colliders. When the Box Collider 2D is turned off of the object "placeholderPlayer", Unity does not crash. Or if the collider is turned off of the prefab "ownage", Unity does not crash. Also, when Freeze Rotation Z is disabled of the prefab "ownage", Unity does not crash.

Reproduced with: 5.3.7p4, 5.4.5f1, 5.5.0a6, 5.5.2p3, 5.6.0f1, 2017.1.0a3

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