Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.0f3
Issue ID
891305
Regression
No
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps:
1. Open the attached file "case_891305_smallProject.zip";
2. Open the scene "DevTest";
3. Enter Play mode;
Actual result: Unity crashes in <tessMeshAddEdgeVertex>.
Expected result: Unity should not crash.
Note: there is a conflict between 2D colliders. When the Box Collider 2D is turned off of the object "placeholderPlayer", Unity does not crash. Or if the collider is turned off of the prefab "ownage", Unity does not crash. Also, when Freeze Rotation Z is disabled of the prefab "ownage", Unity does not crash.
Reproduced with: 5.3.7p4, 5.4.5f1, 5.5.0a6, 5.5.2p3, 5.6.0f1, 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation events trigger twice when using blend trees with non-zero weights
- The Physics Material Dynamic Friction field tooltip is set to one of Friction Combine field
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
Add comment