Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.0f3
Issue ID
891305
Regression
No
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps:
1. Open the attached file "case_891305_smallProject.zip";
2. Open the scene "DevTest";
3. Enter Play mode;
Actual result: Unity crashes in <tessMeshAddEdgeVertex>.
Expected result: Unity should not crash.
Note: there is a conflict between 2D colliders. When the Box Collider 2D is turned off of the object "placeholderPlayer", Unity does not crash. Or if the collider is turned off of the prefab "ownage", Unity does not crash. Also, when Freeze Rotation Z is disabled of the prefab "ownage", Unity does not crash.
Reproduced with: 5.3.7p4, 5.4.5f1, 5.5.0a6, 5.5.2p3, 5.6.0f1, 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Right-Clicking while dragging a node throws a NullReferenceException and freezes the Graph View
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
Add comment