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Inspector does not show new value of rigidbody's mass, when it is change...
To reproduce: 1. Open the project, attached by tester (massBug.zip) 2. Open "scene" scene 3. Select Cube game object in the Hierarc... Read more
Unusual behavior of Cloth when timeScale is changed
When timeScale is changed Cloth shows strange ripples on its surface. How to reproduce: 1. Open and run ClothScene scene 2. Press "... Read more
Crash Unity::Cloth::CreateRecreateIfNecessary when adding cloth to an em...
To reproduce: 1. Open attached Unity project "Pirates.zip" 2. Create a new gameObject 3. Add Cloth component (sometimes Unity crashe... Read more
The penetration state of a Sphere's Character Controller allow it to mov...
Reproduction steps: 1. Import attached project (ReproProject.zip) 2. Open "MoverScalePenetration" scene. 3. Enter Play mode. Expec... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Profiler window 4. Play the scene - Note how the f... Read more
Connecting rigidbody with Hinge Joint and Constraining both rigidbodies ...
To reproduce: 1. Open attached Unity project "Bug.rar" 2. Open "buggy" scene 3. Go into Play mode Expected result: The connected cu... Read more
Editor crashes when instantiating the clones of a prefab with a LOD grou...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the Test Environment 2 scene 3. Play the scene 4. Press the "Home" but... Read more
Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...
Reproduction steps: 1. Create a new project. 2. Create an empty object. 3. Add Cloth component to it. 4. Move it to project window t... Read more
Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data
Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero S... Read more
Physics is inconsistent between 32bit and 64bit builds
To reproduce: 1. Open the project, attached by the user (PhysicTest.zip) 2. Build it for standalone with x86 architecture 3. Build ... Read more
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