Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0f3
Issue ID
909881
Regression
No
Inspector does not show new value of rigidbody's mass, when it is changed via SetDensity call
To reproduce:
1. Open the project, attached by tester (massBug.zip)
2. Open "scene" scene
3. Select Cube game object in the Hierarchy
4. Enter Play mode
5. Observe the mass of the Rigidbody component in the Inspector and in the console
Expected: new mass value is shown in the Inspector
Actual: Inspector shows the value that was before calling SetDensity method
Reproduced in 5.4.5p2, 5.5.4f1, 5.6.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment