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Replacing collider fails if script requires component of type Collider
1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))] public class... Read more
OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more
OnCollisionStay is not called if the rigidbody is sleepping
Steps to reproduce : - open the demo scene - hit play and watch the debug output in the console Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
Character Controller sets itself enabled on Stop() & Play
Steps to reproduce : - create a new scene and disable the default camera - add the first person controller to the scene - disable C... Read more
Instantiated Hinge Joint changes behaviour when saving and reloading pro...
Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more
Moving over a flat surface, BoxColliders with rotation frozen on all axe...
To reproduce: 1. Open project Bug Report Orthogonal Movement.zip (attached to mail) 2. Run scene Bug Report Orthogonal Movement 3. M... Read more
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