Search Issue Tracker
SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...
Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip" 2. Enter Play Mode 3. Press the spacebar and observe the view Expected result: Contact points are... Read more
Rotation Constraints constrain in Local Space rather than World Space
How to reproduce: 1. Open attached project 2. Open scene unity4TorqueTester.unity - Scene contains 3 cubes: - Cube 1 (NormalCube)... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09 It does not ... Read more
Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce: 1. Open original project "PhysicsBugReport.zip" 2. Open "MainScene" scene 3. Enter Play mode 4. Compare "Contini... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
Inertia Tensor is not reset when a collider is removed
Steps to reproduce: 1. Open attached project 2. Open scene test.unity 3. Play the scene - Note the Inertia Tensor values in the top... Read more
[Visualization] When one collider is shrinked all colliders of same game...
How to reproduce: 1. Open the attached project 2. Open the Main scene 3. Look at LevelArt -> Boundaries -> Cliff (notice all collid... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce: 1. Open attached project 2. Open the scene "CrashTest" 3. Play the scene Notice that while the scene is playing, Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP