Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.5p8
Issue ID
828570
Regression
No
Having an animator animating a non-uniformly scaled MeshCollider component results in a memory leak
To reproduce:
1. Open attached project
2. Open the scene "CrashTest"
3. Play the scene
Notice that while the scene is playing, Unity's memory usage is increasing. On my machine it's about 1MB per second.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment