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Fixed in 5.5.0
Votes
1
Found in
5.3.5p8
Issue ID
828570
Regression
No
Having an animator animating a non-uniformly scaled MeshCollider component results in a memory leak
To reproduce:
1. Open attached project
2. Open the scene "CrashTest"
3. Play the scene
Notice that while the scene is playing, Unity's memory usage is increasing. On my machine it's about 1MB per second.
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