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Fixed in 5.5.0

Votes

1

Found in

5.3.5p8

Issue ID

828570

Regression

No

Having an animator animating a non-uniformly scaled MeshCollider component results in a memory leak

Physics

-

To reproduce:
1. Open attached project
2. Open the scene "CrashTest"
3. Play the scene
Notice that while the scene is playing, Unity's memory usage is increasing. On my machine it's about 1MB per second.

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